Sets the loop mode for a particular CHANNEL, not sample.
signed char F_API FSOUND_SetLoopMode( int channel, unsigned int loopmode );
Parameters
channel
The playing channel to have its loop mode set.
loopmode
The loopmode to set. This can be FSOUND_LOOP_NORMAL, FSOUND_LOOP_BIDI or FSOUND_LOOP_OFF.
Return Value
On success, TRUE is returned.
On failure, FALSE is returned.
Remarks
Note, this does not work for hardware sounds played on hardware channels, this will only on software mixed channels.
The loop mode will only change after it has been played. This is because the channel inherits the SAMPLE's loop mode upon playback.
FSOUND_LOOPMODE_BIDI does not have any effect with FSOUND_HW3D and FSOUND_HW2D sounds. In this case normal forward looping will take effect.
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Supported on the following platforms : Win32, WinCE, Linux, Macintosh, XBox, PlayStation 2