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[API function]

FSOUND_3D_SetDistanceFactor

Sets FMOD's 3d engine relative distance factor, compared to 1.0 meters. It equates to
'how many units per meter' does your engine have.

void F_API FSOUND_3D_SetDistanceFactor(
F_FLOAT_API factor
);

Parameters

scale 1.0 = 1 meter units. If you are using feet then scale would equal 3.28.

Return Value

void

Remarks

By default this value is set at 1.0, or meters.
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Supported on the following platforms : Win32, WinCE, Linux, Macintosh, XBox, PlayStation 2

See Also

FSOUND_3D_GetAttributes , FSOUND_3D_Listener_GetAttributes , FSOUND_3D_Listener_SetAttributes , FSOUND_3D_SetAttributes , FSOUND_3D_SetRolloffFactor , FSOUND_Sample_SetMinMaxDistance

This document copyright ©Firelight Technologies, Pty, Ltd, 1999-2002. All rights reserved.
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